Projects with Companies

Hands-on projects with companies

Zwei Personen sprechen über Daten, die als Diagramme auf einem Laptop, Smartphone und Papier ausgegeben werden. Zwei Personen sprechen über Daten, die als Diagramme auf einem Laptop, Smartphone und Papier ausgegeben werden. Zwei Personen sprechen über Daten, die als Diagramme auf einem Laptop, Smartphone und Papier ausgegeben werden. © fauxels / pexels.com

Working on a project together with a company, gaining practical experience and making contacts in the world of work: This is what "Projects with Companies" (formerly Bachelor Plus / BA+) at LUH is all about. You will work with students from various subjects on a specific project task of a company and will be supervised by a contact person from the field.

We accompany your project work with workshops, self-learning materials and personal advice. Join us and prepare  yourself for teamwork and project work in your later professional life!


Join now!

Why should you participate?

Experience in project management is enormously important in the working world. Hardly anyone works alone on a (technical) task, most people are at least partly involved in project tasks or even project management. What you need for successful project work is also part of our programme - in theory and practice:

  • Knowledge about goal definition, task and time planning

  • Resource management (time, finances, manpower)

  • Teamwork, communication and conflict resolution skills.

In addition, you can earn credit points in the area of key competencies.

How does it work?

  • You register via Stud.IP (note registration deadlines).

  • At the beginning, you choose your favourites from the company projects that are offered each semester.

  • We will divide the project groups into interdisciplinary groups, taking your preferences into account.

  • In the first two weeks, you will learn the basics of project management in workshops and self-study phases.

  • You will work on the company project in the group for about 10 weeks and present the results at a final event.

Who can participate?

This programme is aimed at all students of engineering, natural sciences and economics.

Participation is possible at the beginning of each semester via Stud.IP. Please note the registration deadlines in March and September.

The programme is held in German. German language skills of at least level B2 are required.

 

  • Contents and schedule

    Kick-off and theoretical basics

    Duration: 2 weeks

    What does a work breakdown structure look like, what is a milestone? How do I communicate properly in a team and with companies, also virtually, and how do I keep an eye on the schedule and budget? In the first programme phase at the beginning of the lecture period (November or May), you will acquire important basic knowledge about project management and teamwork. To this end, a one-day kick-off workshop is offered first, after which the basics can be worked on independently in online self-study materials.

    Project work with the company

    Duration: 8 weeks

    In the subsequent second phase of the programme, you will have the opportunity to apply your acquired knowledge in a concrete practical project in cooperation with a company. You will work on the project in interdisciplinary teams for about eight weeks during the semester. In the spirit of "Challenge-Based Learning", the focus is not on your knowledge from your subject / degree programme, but on creatively solving a current and relevant task and problem using different, interdisciplinary methods. Thematically, the projects usually have strong links to the fields of digitalisation and sustainability.

    The project work takes place during your studies and you should expect an additional time commitment of approx. 7-10 hours per week.

    Completion

    Duration: 2 weeks

    In the two-week final phase, the project is documented, reflected upon and presented in the form of a final workshop.


    Total duration: 12 weeks during the lecture period (offered every winter and summer semester).

     

  • Certificate and credit points

    Depending on the degree programme, up to 4 credit points can be earned in the area of key competencies / Studium Generale. Plan about 7-10 hours per week for the programme.

    You can find out whether you can earn credit points in your degree programme in our overview (without guarantee):


    The overall participation will be recognised with a certificate, which can bring you advantages when starting your career and applying for jobs.

Register and participate in the summer semester

Registration is only possible via Stud.IP from 6 to 20 March 2025. If there are any remaining places, it is also possible to register after 20 March. Please note that the workshops can only be attended as part of participation in Projects with Companies. By registering, you automatically take part in the entire programme including the project work.

More information and registration for "Projects with Companies" in the summer semester via Stud.IP
You are interested? Get in touch with us!

Projects & Companies

summer semester 2025

Volkswagen AG

  • About the company

    The Volkswagen brand is one of the largest carmakers in the world and, together with other automotive brands such as Porsche and Audi, is part of the Volkswagen Group. For more than 70 years, we have been making innovative technologies, top quality and attractive design accessible to many people – including with bestsellers such as the Beetle, the Golf or the all-electric ID. family for the new world of mobility. We are present in more than 140 markets worldwide and produce vehicles at 29 locations in 12 countries. The Volkswagen brand employs more than 170,000 people. Volkswagen AG is the largest employer in Lower Saxony and has its headquarters in Wolfsburg, with around 60,000 employees.

  • Project: Vehicle modifications

    Volkswagen AG offers the option of customising a vehicle when it is ordered. Volkswagen's extensive configurator allows customers to customise many details of their vehicle. This includes selecting models, engines, colours, interiors, wheels and optional extras. This flexibility makes it possible to design a vehicle that precisely meets your needs and preferences. Furthermore, there seems to be no limit to customisation.

    As part of the project work, you will conduct a comprehensive investigation into the sensors and control units in vehicles that are frequently modified. Specific examples such as lighting units, infotainment systems, chassis controls, engine control units and components connected to the controls should be considered. Analyse the reasons why customers modify their vehicles. These reasons may include improving performance, increasing comfort, enhancing safety or personalising the vehicle.

M6M Software

  • About the company

    M&M Software is an international software and digitalisation partner. We support companies in the digital transformation of their organisation, products and business models. We identify potential, develop ideas, derive strategies and develop customised software solutions for the digital world. The results of our trusting and cooperative partnerships are successful digital products or systems that we support throughout their entire life cycle. We consult and implement at eye level and in close coordination with our customers. This is how we secure new business opportunities and create competitive advantages. To achieve this, our global teams work closely with partners from research, science and industry – We turn visions for a digital world into reality.

  • Project: Gamification in Requirements Engineering

    The project ‘Gamification in Requirements Engineering’ aims to develop a concept for applying gamification elements in requirements engineering to improve the motivation and collaboration of teams and stakeholders. The team independently develops the concepts of gamification and requirements engineering, supported by the supervisors. After acquiring the basic knowledge, a project plan is created. A literature review follows to understand the current state of research. Subsequently, a method for data collection (e.g. surveys or interviews) is selected and applied to identify useful gamification elements.

    Based on the results, a detailed concept is developed that describes the application of the gamification elements. A comprehensive documentation of the concept will be created and presented to representatives of M&M and the university. Optionally, a simple prototype can be developed and tested to demonstrate the concept.

    The project offers students the opportunity to gain valuable experience in project management, teamwork and presentation. The expected results include a detailed concept for applying gamification in requirements engineering, a presentation of the results and, optionally, a prototype.

Further projects will follow shortly.

 


Workshops

summer semester 2025

Kick-off Workshop (10am–4pm)

Thu, 24 April 2025

Project Presentation and Team Building

Interim Workshop (10am–4pm)

Thu, 22 May 2025

Status Quo and Risk Management

Kick-Out Workshop (10am–4pm)

Thu, 10 July 2025

Reflection and Presentation


Consultation & Contact

Dipl.-Psych./M.A. Julia Männel
Address
Callinstraße 14
30167 Hannover
Building
Room
114
Dipl.-Psych./M.A. Julia Männel
Address
Callinstraße 14
30167 Hannover
Building
Room
114